Interactive Digital Design for the British Museum

This team project involved producing an interactive digital design to enhance the British Museum Egyptian Galleries experience. It was a user centred design that included user research, conceptual design and detailed design.

Creative Design

A design to enhance connected services through the Internet of Things (IoT) in a gallery space. This team project used creative techniques to come up with a unique design. From initial concept through to a low tech prototype. 


A UX evaluation of the usability of the Stroke Association website. Including an expert review, user research, data analysis and recommendations to improve the design.

Inclusive Design

Conduct an expert accessibility audit of the bPay website. This individual project used WCAG standards and carried out an audit to conformance level A. The audit involved walking through a user journey and reporting the errors and their severity

Information Architecture

An Information Architecture design project. This project created an IA for a website of arts events in London and the South East. The report includes, a domain model, a site map, a user journey and wireframes. User research was carried out with tree testing and card sorting. The design artefacts were produced using Axure.

Cognition and Technologies

Designing a novel solution using cognitive models. The design used Distributed Cognition as a driver, in particular DiCoT (Distributed Cognition in Teams). The system incorporated collaborative computing principles in a coding workshop environment. The theme of gender was also discussed and the software was designed with women and girls in mind.

Web Applications Development

The task was to write a website from scratch. The technologies I used were HTML, CSS, Twitter Bootstrap, JavaScript, jQuery, data visualisation (d3) and Google Fonts. The content of the site includes a couple of my hobbies, cycling and pottery. The report discusses the issues I encountered while writing the website and an evaluation.

MSc Human Computer Interaction Design Dissertation

Abstract This study aims to investigate the use of a new framework to investigate gendered working practices in a collaborative computing environment. An experimental observational study was made of mixed gender pairs performing programming tasks. The pair programming technique studied is a method used in Agile software development. The data was analysed using thematic analysis to provide insight into the data recorded. This was combined with the new framework which uses Distributed Cognition in Teams (DiCoT) and the Gender Inclusiveness Magnifier method (GenderMag), a software inspection tool. The review of the literature informs the research methods and analysis. The study was designed to demonstrate whether gendered working practices can be better understood using the new framework. The results of the research showed that this is possible but further research should be carried out to improve the framework. The method of applying the new framework is appraised and the implications for software and tools for gender inclusivity are discussed.